Friday map released!!! This time, we here at Westwood proudly introduced, "DeepFrze."
This brand new Arena map is one of the largest Arena map ever released, with special thanks
to it's creator, John Lee.  On this map you'll find hidden windows for sniping, large battle areas, 
and tons of weapon and armor!  So let the games begin!!!  

Exclusive:  John Lee says....

1.  Brief description

	Deep Freeze is built to accomodate up to 32 players, and uses the icy wastelands to the north as its theme.  The map contains wide open areas as well as indoor mausoleum type structures.  I really designed it based on feedback from the community commenting that the majority of our maps have been too small.  

	In general, the trees make for decent sniping positions for all classes.  Spellcasters need to maximize their ability to get around the map quickly.  Avoid standing near obelisks for very long.  If you see a group of obelisks, there's also probably at least one good sniping position overlooking the mana stones.  

2.  Any hints for each type of character.
	a.  Warrior

	     Indoors to load up, outdoors to fight.  A Berserker Charge is a good way to escape trouble on this map due to its wide open nature.  Trees are good places to hide to line up for a Charge or to surprise an opponent with a harpoon.  There's nothing quite as satisfying as bursting out of the trees to nail a spellcaster with a Charge while they're replenishing their mana.

	b.  Wizard

	     Blink!  It's the quickest way to get around the map.  Teleport to Target should be a readied spell as well.  It's a good way to get in and out of the Mausoleums without setting off any traps other spell casters have placed behind doors.  As with the Warrior, trees make for good sniping spots. 

	c.  Conjurer

	     Bombers and hunting creatures may not be as useful here since they are much easier to avoid in open areas.  However, it also means that it is much harder for opponents to pin you down.  Mobility is an asset for this map so keep Blink handy.  Aside from Blink's standard defensive use, it's also a good way to get to a "hot spot" quickly.  A couple of Conjurer items are paired with items for other classes.  If you go in for that crossbow or FON, be aware that an opponent is probably in very close proximity as well.  